![Quantum Theory on Twitter: "Hacked some masked POM decals into #UnrealEngine for my Rome: Fantasy Pack I port. Loving some UE4. #gamedev https://t.co/FfsS5bjOig" / Twitter Quantum Theory on Twitter: "Hacked some masked POM decals into #UnrealEngine for my Rome: Fantasy Pack I port. Loving some UE4. #gamedev https://t.co/FfsS5bjOig" / Twitter](https://pbs.twimg.com/media/CqVLAL3WIAAwt1-.jpg)
Quantum Theory on Twitter: "Hacked some masked POM decals into #UnrealEngine for my Rome: Fantasy Pack I port. Loving some UE4. #gamedev https://t.co/FfsS5bjOig" / Twitter
![Damage Decals - Substance Designer/ UE5 , uses POM and fake self shadowing to add the illusion of depth, More renders: https://www.artstation.com/artwork/qQmYrn : r/unrealengine Damage Decals - Substance Designer/ UE5 , uses POM and fake self shadowing to add the illusion of depth, More renders: https://www.artstation.com/artwork/qQmYrn : r/unrealengine](https://external-preview.redd.it/xNa1n6WrULOG24jmBLSNg1rbb3-nTh18HFsBB2XHY6E.png?format=pjpg&auto=webp&s=5764c85dc733e1c409057486f8091d3daf94a197)
Damage Decals - Substance Designer/ UE5 , uses POM and fake self shadowing to add the illusion of depth, More renders: https://www.artstation.com/artwork/qQmYrn : r/unrealengine
![A little fun with POM and Decals in the viewport. Textures being generated in editor with Substance : r/unrealengine A little fun with POM and Decals in the viewport. Textures being generated in editor with Substance : r/unrealengine](https://external-preview.redd.it/fwy0pG-vazaD2T20wl7T70DdipyUT8qv9Lhd046NdkA.png?format=pjpg&auto=webp&s=90c79a0b7bccdfd597d2d2fcde5962c248edfa97)